Adventurequest Wiki
Adventurequest Wiki

Is part of the Terror Set

FO Darkness armour.

Normal attack is:

  • 50% chance of one hit, 80% total damage.
  • 50% chance of four hits, 120% total damage.

MC: Comes with Fearful Presence. At the beginning of battle, you inflict Fearful Presence on your opponent. Your opponent has to make a save (inflict with CHA/LUK; resist with CHA/LUK) or it becomes Afraid (100% chance of not acting; 1 turn).

It also comes with a skill - this is considered free because the skill uses 4 stats. (Quiet, GBI, we've done this before and no one complained.) 1 hit, element is locked to Darkness, but it follows your weapon type. This is treated as a normal player attack. It does *2 Base/Rand damage, and non-LS stat damage is increased to skill-level (to STR/4, etc). If you're wielding a Magic weapon, then it does *4/3 Base/Rand damage. It respects your weapon's effects, and your weapon Special can occur. As EleComp, it gets a reduced SP cost.

The skill deals -37.1875% damage, and inflicts your opponent with Fear (5 turns, 25% chance of not acting). Your opponent can resist with a save at a +0 bonus (inflict with CHA/LUK, resist with CHA/LUK).

FSB: The skill gets a boost. First, instead of inflicting Fear with CHA, it uses the mainstat of your weapon (so STR for Melee, DEX for Ranged, INT for Magic) (unless your CHA is higher, in which case it just uses CHA). Second, the Fear chance is increased by +11.76% (Melee/Ranged) or +15.13% (Magic). (Magic gets a boost 'cause the SP cost is higher, so you're using it less often.) Level 11 40 62 80 95 110 125 143

Type	Z	Z	Z	Z	Z	Z	Z	Z
PLevel	45	60	75	90	105	120	135	153
MPLevel	36	55	71	87	102	117	132	150
								
Base	293.75	350	406.25	462.5	518.75	575	631.25	698.75
Random	293.75	350	406.25	462.5	518.75	575	631.25	698.75
Stat	496.25	620	743.75	867.5	991.25	1115	1238.75	1387.25
								
Fire	90	87	86	86	86	86	84	82
Water	90	87	86	86	86	86	84	82
Ice	90	87	86	86	86	86	84	82
Wind	80	72	65	60	54	50	44	41
Earth	90	87	86	86	86	86	84	82
Energy	95	92	91	91	91	91	89	87
Light	100	97	96	96	96	96	94	92
Dark	75	67	61	56	51	47	42	39
								
Melee	37	40	42	45	47	50	52	55
Ranged	27	30	32	35	37	40	42	45
Magic	37	40	42	45	47	50	52	55

SP COST
MelRan	60	86	112	137	168	192	229	257
Magic	81	116	151	186	227	262	311	353

MCSOP	357	770	1677	3657	4262	4977	5775	6930
MCSOS	Z	Z	Z	Z	Z	Z	Z	Z
Level	45	56	87	117
Type	-	G	G	G
PLevel	45	60	90	120
MPLevel	45	59	89	119
				
Base	293.75	350	462.5	575
Random	293.75	350	462.5	575
Stat	496.25	620	867.5	1115
				
Fire	90	87	86	86
Water	90	87	86	86
Ice	90	87	86	86
Wind	80	72	60	50
Earth	90	87	86	86
Energy	95	92	91	91
Light	100	97	96	96
Dark	75	67	56	47
				
Melee	37	40	45	50
Ranged	27	30	35	40
Magic	37	40	45	50

SP COST
Magic	98	124	191	267
MelRan	73	92	140	196
				
MCPrice	1353	4075	101404	2319460
MCSell	676	2037	50702	1159730


NOTE: The Fear can stack with itself and similar Fears, using the following rules:

  • [Old Power] = [Old Duration]*[Old Chance]
  • [New Chance] is increased by +[Old Power] / [New Duration]
  • [New Duration] is unaffected.
  • If [New Chance] is greater than 100%, then [New Chance] is halved and [New Duration] is doubled. This is repeated until [New Chance] is less than 100%.

EXAMPLE: The monster has an active Fear with 2 turns of 50%. If you use the armour skill (5 turns of 25%) on it:

  • [Old Power] = 2*50% = 100%
  • [New Chance] = 25% + (100%)/5 = 45%
  • [New Duration] = 5 turns.