Is part of the Terror Set
FO Darkness armour.
Normal attack is:
- 50% chance of one hit, 80% total damage.
- 50% chance of four hits, 120% total damage.
MC: Comes with Fearful Presence. At the beginning of battle, you inflict Fearful Presence on your opponent. Your opponent has to make a save (inflict with CHA/LUK; resist with CHA/LUK) or it becomes Afraid (100% chance of not acting; 1 turn).
It also comes with a skill - this is considered free because the skill uses 4 stats. (Quiet, GBI, we've done this before and no one complained.) 1 hit, element is locked to Darkness, but it follows your weapon type. This is treated as a normal player attack. It does *2 Base/Rand damage, and non-LS stat damage is increased to skill-level (to STR/4, etc). If you're wielding a Magic weapon, then it does *4/3 Base/Rand damage. It respects your weapon's effects, and your weapon Special can occur. As EleComp, it gets a reduced SP cost.
The skill deals -37.1875% damage, and inflicts your opponent with Fear (5 turns, 25% chance of not acting). Your opponent can resist with a save at a +0 bonus (inflict with CHA/LUK, resist with CHA/LUK).
FSB: The skill gets a boost. First, instead of inflicting Fear with CHA, it uses the mainstat of your weapon (so STR for Melee, DEX for Ranged, INT for Magic) (unless your CHA is higher, in which case it just uses CHA). Second, the Fear chance is increased by +11.76% (Melee/Ranged) or +15.13% (Magic). (Magic gets a boost 'cause the SP cost is higher, so you're using it less often.) Level 11 40 62 80 95 110 125 143
Type Z Z Z Z Z Z Z Z PLevel 45 60 75 90 105 120 135 153 MPLevel 36 55 71 87 102 117 132 150 Base 293.75 350 406.25 462.5 518.75 575 631.25 698.75 Random 293.75 350 406.25 462.5 518.75 575 631.25 698.75 Stat 496.25 620 743.75 867.5 991.25 1115 1238.75 1387.25 Fire 90 87 86 86 86 86 84 82 Water 90 87 86 86 86 86 84 82 Ice 90 87 86 86 86 86 84 82 Wind 80 72 65 60 54 50 44 41 Earth 90 87 86 86 86 86 84 82 Energy 95 92 91 91 91 91 89 87 Light 100 97 96 96 96 96 94 92 Dark 75 67 61 56 51 47 42 39 Melee 37 40 42 45 47 50 52 55 Ranged 27 30 32 35 37 40 42 45 Magic 37 40 42 45 47 50 52 55 SP COST MelRan 60 86 112 137 168 192 229 257 Magic 81 116 151 186 227 262 311 353 MCSOP 357 770 1677 3657 4262 4977 5775 6930 MCSOS Z Z Z Z Z Z Z Z
Level 45 56 87 117 Type - G G G PLevel 45 60 90 120 MPLevel 45 59 89 119 Base 293.75 350 462.5 575 Random 293.75 350 462.5 575 Stat 496.25 620 867.5 1115 Fire 90 87 86 86 Water 90 87 86 86 Ice 90 87 86 86 Wind 80 72 60 50 Earth 90 87 86 86 Energy 95 92 91 91 Light 100 97 96 96 Dark 75 67 56 47 Melee 37 40 45 50 Ranged 27 30 35 40 Magic 37 40 45 50 SP COST Magic 98 124 191 267 MelRan 73 92 140 196 MCPrice 1353 4075 101404 2319460 MCSell 676 2037 50702 1159730
NOTE: The Fear can stack with itself and similar Fears, using the following rules:
- [Old Power] = [Old Duration]*[Old Chance]
- [New Chance] is increased by +[Old Power] / [New Duration]
- [New Duration] is unaffected.
- If [New Chance] is greater than 100%, then [New Chance] is halved and [New Duration] is doubled. This is repeated until [New Chance] is less than 100%.
EXAMPLE: The monster has an active Fear with 2 turns of 50%. If you use the armour skill (5 turns of 25%) on it:
- [Old Power] = 2*50% = 100%
- [New Chance] = 25% + (100%)/5 = 45%
- [New Duration] = 5 turns.